Japanese Retro Gaming Console Experience NES Classic Mini
Japanese Retro Gaming Console Experience: NES Classic Mini
Overview
In this nostalgic deep-dive video, John Daub unboxes and explores the Nintendo Classic Mini: Family Computer (known as the Famicom Mini in Japan) — a palm-sized replica of the original 1983 Famicom. Recorded during the COVID-19 stay-at-home period in April 2020, John and his wife Kanae spend nearly 80 minutes reliving their childhoods by playing through a curated selection of 30 pre-installed 8-bit titles. The video captures the joy and frustration of retro gaming, the charm of the mini hardware, and the cultural divide between a generation that grew up on these classics and those who missed them entirely. John highlights the Japan-exclusive nature of this Famicom Mini, its Japanese menu interface, and the different game titles available compared to the North American NES Classic Edition.
Highlights
- 00:01 John introduces the 1986 Famicom (Family Computer) and compares it to the NES sold in America, noting the striking visual differences in design.
- 00:51 Full unboxing of the Famicom Mini — revealing its tiny palm-sized form factor, hardwired controllers, HDMI out, and micro-USB power port.
- 01:44 John explains the critical limitation: hardwired 1-meter controllers and the need for HDMI and USB extension cords.
- 03:32 Kanae joins the stream, and the pair hook up the Famicom Mini to an LG C9 OLED TV via HDMI.
- 04:17 The menu system is shown — all in Japanese. John demonstrates the three display modes: Analog (CRT scanlines), 4:3 (classic aspect ratio), and Pixel Perfect.
- 07:12 John and Kanae browse the full 30-game library, discovering Japan-exclusive titles like Tsuppari Oozumou (Sumo Wrestling) and games with different artwork from their US counterparts.
- 08:27 Super Mario Bros. gameplay begins — Kanae demolishes John in competitive two-player mode while live chat watches.
- 12:45 John reveals the real reason they bought the Famicom Mini: the Nintendo Switch was completely sold out worldwide during COVID-19 lockdowns.
- 17:50 They try the Japan-exclusive Tsuppari Oozumou (Sumo Wrestling) game — a title John believes never made it to America.
- 20:30 A brief cultural tangent about how the Famicom represents Showa-era life and how its short hardwired controllers were designed for small Japanese homes.
- 22:08 They play Ninja Jukenden (Taito's ninja action game) and John explains it was made by Tecmo in 1985.
- 23:23 Kanae's first-ever Pac-Man experience becomes a hilarious moment — she genuinely does not know how to play.
- 28:47 John plays Metroid (1986) and explains that Kanae was born after the Famicom era.
- 32:26 John's jaw drops: Kanae has never heard of The Legend of Zelda. He becomes increasingly stressed coaching her through the opening.
- 39:04 They try the Dracula-themed horror game (Makai Mura / Ghouls 'n Ghosts), and John notes the TurboGrafx-16 connection.
- 43:26 John plays Dr. Mario (1990) and compares it to Tetris.
- 45:12 Kanae tackles Donkey Kong (1981) — she had played the Super Famicom version but not this original.
- 48:27 They play Super Mario USA (1992), and John reads the Japanese game synopsis aloud.
- 55:16 John plays Makai Mura (Ghouls 'n Ghosts, 1986 Capcom) and has Kanae try it too.
- 01:05:59 John discovers the decorative microphone port on the Famicom Mini — a design callback to the original Famicom's built-in mic (used in Duck Hunt and other games).
- 01:06:30 The system briefly malfunctions — John humorously references the old cartridge-blowing fix.
- 01:09:22 John demonstrates the Analog CRT scanline mode on the OLED TV — watching the retro lines appear is described as "so much more authentic."
- 01:13:35 Kanae reveals she grew up playing Super Famicom (Yoshi Island is her favorite), not the original Famicom.
- 01:16:05 John accidentally gives Kanae a star power-up in Yoshi Island — a classic prank parents used to pull on kids.
Timeline / Chapters
| Timestamp | Event |
|---|---|
| 00:00–00:51 | Introduction: John holds up an original 1986 Famicom and compares it to the NES he grew up with in America. |
| 00:51–03:30 | Unboxing the Famicom Mini: hardware tour, controller inspection, HDMI/micro-USB setup explanation, criticism of hardwired controllers. |
| 03:30–04:17 | Connecting to LG C9 TV, plugging in HDMI and power, first boot-up and menu appearance. |
| 04:17–07:12 | Menu interface tour: Japanese-only menus, three display modes (Analog, 4:3, Pixel Perfect), scrolling through the 30-game library. |
| 07:12–08:27 | Game library deep dive: discussing Super Mario Bros. 3, Zelda, Donkey Kong, Pac-Man, Metroid, Gradius, Final Fantasy, and Japan-exclusive titles. |
| 08:27–13:43 | Super Mario Bros. gameplay: competitive two-player with Kanae dominating John; warp zone explanation; live chat interaction. |
| 13:43–17:50 | Switching games: discussing save states, the home button, transitioning to Tsuppari Oozumou (Sumo Wrestling). |
| 17:50–20:30 | Tsuppari Oozumou gameplay; cultural tangent about Famicom representing Showa-era life and hardwired controller design for small Japanese homes. |
| 20:30–22:08 | More game browsing; Donkey Kong, Dr. Mario; brief Ninja Jukenden gameplay attempt. |
| 22:08–23:23 | Kanae's first Pac-Man experience; the ghost/blinky revelation. |
| 23:23–28:47 | Mario Golf (1991) — trying golf controls; brief Super Mario USA intro. |
| 28:47–32:26 | Metroid gameplay; Kanae learning about the game for the first time. |
| 32:26–39:04 | The Legend of Zelda (Zelda no Densetsu) — Kanae has never heard of it; John coaches her through the opening under extreme stress. |
| 39:04–42:51 | Dracula / Makai Mura (Ghouls 'n Ghosts, 1986 Capcom) gameplay; TurboGrafx-16 / PC Engine connection mentioned. |
| 42:51–43:26 | Dr. Mario gameplay; comparing to Tetris. |
| 43:26–47:15 | Ice Climber; Donkey Kong gameplay — Kanae's Super Famicom background helps vs. the original 1981 version. |
| 47:15–55:16 | Super Mario USA gameplay; Yoshi Island — accidental star power-up prank; Kirby; Kanae's favorite is Yoshi Island. |
| 55:16–56:48 | Makai Mura (Ghouls 'n Ghosts) gameplay; discussion of English title differences. |
| 56:48–01:05:59 | More game browsing, showing back of box; discussing limitations (no firmware updates, no additional games); live chat questions answered. |
| 01:05:59–01:07:19 | Discovering the decorative microphone port — the Famicom's iconic design feature; Duck Hunt and American vs. Japanese console culture. |
| 01:07:19–01:09:22 | System briefly malfunctions; humorous reference to blowing on cartridges; recovering the system. |
| 01:09:22–01:13:35 | Analog CRT mode demonstration on OLED TV; comparing authentic scanline look vs. crisp pixel-perfect mode. |
| 01:13:35–01:18:53 | Final games: Yoshi Island (Kanae's favorite, first time copying it), Kirby; nostalgic reflection on 8-bit music, cheat codes, magazines, and calling friends; Kanae's closing remarks; farewell to live chat. |
Japan Travel Tips
- Where to buy: The Famicom Mini is a Japan-exclusive release. It can be purchased on Amazon.co.jp (link in the video description), though John notes the price had already risen from ¥5,200 to ¥6,000 due to COVID-19 demand. It may also be found at electronics retailers like Bic Camera or Yodobashi Camera, though stock is inconsistent.
- International compatibility: The Famicom Mini outputs via HDMI, so it works with any modern TV regardless of region (Japanese or American). This makes it an excellent Japan souvenir for retro gaming enthusiasts.
- Essential accessories to buy: Since the included controller wires are only about 1 meter (~3 feet) and hardwired (non-removable), you will need:
- A USB extension cord (female-to-male) for the power cable
- A longer HDMI cable (at least 2 meters) to place the console away from the TV
- A power strip or extension cord with USB ports
- Pricing: The Famicom Mini typically retailed for ¥5,000–¥6,000 (approximately $50 USD at 2020 exchange rates). Expect to pay above retail during high-demand periods.
- Nintendo Switch availability: As of April 2020, the Nintendo Switch was completely sold out worldwide and could only be obtained in Japan via a lottery system at major electronics stores (Bic Camera, Yodobashi Camera), or at double price on Yahoo! Auction or eBay.
- What makes this edition unique: This Japanese Famicom Mini features different game artwork, Japan-exclusive titles not found on the North American NES Classic Mini (such as Tsuppari Oozumou and Japan-specific versions of titles), and a fully Japanese-language menu system.
Japanese Language & Culture Notes
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Famicom (Famikon / ファミリーコンピュータ): The original Nintendo Family Computer, released in Japan in 1983 — two years before the NES came to America. Its design (red-and-white casing, built-in controller wires, microphone port) is distinctly Japanese. The Famicom Mini is a miniaturized replica of this iconic machine.
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Hardwired controllers as cultural artifact: John observes that the short, non-detachable controller wires on both the original Famicom and the Famicom Mini were a deliberate design choice for small Japanese homes. The expectation was that the console would be stored away after use, not left out permanently.
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Japanese menu system: Unlike the English-language menus of the North American NES Classic Mini, the Famicom Mini's interface is entirely in Japanese. John notes this as both a cultural detail and a minor inconvenience for non-Japanese speakers.
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Showa-era nostalgia (昭和): John refers to the Famicom as "very representative of late Showa-era life" — a period spanning 1926–1989, encompassing the entire post-war rise of consumer electronics in Japan.
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Ikari Warriors and magazine culture: John recalls that in the pre-Internet 1980s, the kid who got the Nintendo Power magazine was the most popular in school because he had all the cheat codes and Easter eggs. Cheat codes were discovered by dedicated gamers and shared through printed publications.
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The microphone port (丸い穴 / marui ana): The original Famicom had a built-in microphone in the second controller, used in games like Duck Hunt (撃退鬼, Gekiteiki). The Famicom Mini includes a decorative mic port as a design homage, though it has no actual function.
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American vs. Japanese gaming culture: John humorously notes that including a gun (Zapper) and microphone in the US Nintendo Entertainment System was "part of American culture, having ammo, weapons" — contrasting with Japan's more understated approach to gaming peripherals.
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TurboGrafx-16 / PC Engine connection: John mentions that the TurboGrafx-16 sold in America was called the PC Engine in Japan. A mini PC Engine had just been released (as of April 2020), and he expresses interest in covering that in a future video.
Food & Drink Guide
(No food or drink items appear in this video. The entire episode focuses on retro gaming hardware and gameplay.)
People
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John Daub: Host and longtime Japan resident. He grew up playing the NES in America in the mid-1980s and brings deep personal nostalgia to this episode. He is a competitive but consistently outmatched Super Mario Bros. player and provides running commentary, historical context, and coaching for Kanae throughout.
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Kanae Daub: John's Japanese wife. She was born after the Famicom era and grew up with the Super Famicom instead. Her fresh-eyes reactions — especially her complete unfamiliarity with Pac-Man, The Legend of Zelda, and Donkey Kong — provide comic contrast and highlight generational differences in gaming. She is a naturally skilled gamer (she destroys John at Super Mario Bros.) and her favorite game is Yoshi Island on the Super Famicom. She reveals her father was the gamer in her family.
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Live chat participants (Shane Posh, Rashad Matthews, Matthews, Irvine, nosh, Annex C from Hong Kong, Zoe, Tony, William, Toba Sanders, Marty, Jim, Sarah, Mike Atano, and others): The live chat actively participates throughout, asking questions, making jokes, and providing gameplay tips (e.g., William suggests pressing Up in Super Mario USA, Toba Sanders mentions hacking the controllers).
Key Takeaways
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The Famicom Mini is a Japan-exclusive retro gaming device with 30 pre-installed titles, a Japanese menu interface, and hardware that differs from the North American NES Classic Mini in both design and game selection.
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The mini form factor is genuinely impressive — the entire console fits in the palm of your hand, yet outputs crisp HDMI video. The Analog CRT scanline mode is a loving tribute to the original 1980s TV experience.
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Hardwired, short controllers are the main practical drawback. Budget for extension cables if you plan to use this on a couch setup.
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COVID-19 dramatically reshaped gaming demand in Japan (and globally) in April 2020. The Nintendo Switch was sold out everywhere, making retro mini-consoles an attractive alternative. John paid ¥5,200 but prices were already climbing.
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The generational gap in gaming is real. Kanae's unfamiliarity with Zelda, Pac-Man, and Donkey Kong (original versions) underscores how the Famicom era ended before she was born. At the same time, her Super Famicom upbringing made her reflexes sharp — she dominates John in Super Mario Bros.
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You can take Japan-exclusive gaming home with you. The Famicom Mini works on any modern TV via HDMI and makes for a unique, culturally resonant souvenir from Japan.
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Firmware cannot be updated and games cannot be added — this is a fixed, curated experience. Future mini-consoles may feature different game selections.
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The 8-bit music is unforgettable. John repeatedly notes that the chiptune soundtracks are among the most nostalgic elements of the entire experience — they stay in your head for days.
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Patience and problem-solving are core gaming skills — John argues that classic Nintendo games develop real life skills (intelligence, analysis, persistence), countering the stereotype that gaming is a waste of time.
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The Famicom era shaped gaming culture globally. Titles like Ikari Warriors, Ghouls 'n Ghosts, and Zelda became legendary not just in Japan but worldwide, and the mini console preserves that legacy in a compact, accessible form.
Notable Quotes
00:01 John Daub: "This is from 1986. This is a Famicom, family computer, made by Nintendo. Our friends from here in Japan. This is what in America was called the NES Nintendo Entertainment System. But in Japan, Famicom — family computer. It's wickedly different."
01:12 John Daub: "The fun thing about this thing is it brings you back to your childhood. And if you remember, there's a way where you can get like a hundred lives. Remember those little shortcuts in the cheats. It uses that mental muscle that you didn't use for like 30 years."
12:45 John Daub: "The reason that we got this was that we couldn't get the Nintendo Switch, because it's completely sold out worldwide, and we need something in the house to entertain us. So we thought we would get this as a consolation."
20:30 John Daub: "The Famicom is very representative of late Showa-era life. The hardwired controllers were short to accommodate small Japanese homes. It was expected the system would be put away after use and not left out."
32:34 John Daub: "You're kidding me. You never heard of Zelda? Who are you?"
56:55 John Daub: "These retro games, it makes you realize how far we've come with gaming over the last like three decades."
01:04:29 John Daub: "In 30 years, gaming will be like that Black Mirror episode sort of. It will all be virtual reality games where you just put in contacts or suction cups."
01:06:25 John Daub: "What really is the most nostalgic part of this, more than just playing the games? It's actually the music. The old 8-bit music is just so cool."
01:07:08 John Daub: "Take the cartridge out, blow in it, and then put it back in. That's what we had to do. Who did that?"
01:18:21 Kanae Daub: "It's a nice game."
01:18:30 John Daub: "Couldn't have said it better myself. It's a nice game. So if you are in Japan, you might want to try to pick this up."
Related Topics
- Only in Japan Go — Nintendo Switch coverage: John and Kanae plan to do competitive Super Mario Bros. streams once they obtain a Nintendo Switch (which was unavailable during this recording period).
- Only in Japan Go — Tokyo home life: The episode reflects John and Kanae's daily life during the COVID-19 stay-at-home period, with gaming as a bonding activity.
- Only in Japan Go — Japanese pop culture and nostalgia: The Famicom as a cultural artifact of Showa-era Japan connects to broader themes of Japanese retro culture, covered in other OIJG episodes.
- Retro gaming hardware and emulation: The video touches on the history of the TurboGrafx-16/PC Engine, the Super Famicom, and the emerging market for mini retro consoles.
Search Tags
#only-in-japan-go #famicom #nes-classic-mini #retro-gaming #nintendo #8bit #super-mario-bros #zelda #donkey-kong #pac-man #family-computer #tokyo #japan-gaming #covid-19 #hdmi #stay-at-home #gaming-nostalgia #showa-era #only-in-japan #john-daub #kana-daub #kanai #metroid #ghouls-and-goblin #dr-mario #yoshi-island #kirby #turbo-grafx #pc-engine #classic-mini #japan-exclusive
Full Transcript
00:00:01 John Daub: This is from 1986. This is a Famicom, or family computer, made by Nintendo. Our friends from here in Japan. This is what in America was called the NES Nintendo Entertainment System. But in Japan, Famicom — family computer. It's wickedly different. This is different than the one that I grew up with when I was a kid, but it's kind of the same. And we're gonna figure this out. Check it out over here. Open it up. It came with 30 titles pre-installed, and it's about one fourth a quarter of the size of the original. Check out these titles. A lot of these I recognize. A lot of these I've never seen because first of all the art is different. But this is in Japan they had these titles. Let's get to it. I'm so excited. How you doing? Everybody, this is Kanai.
00:00:51 Kanae Daub: Hi.
00:00:52 John Daub: Good evening, good evening, good morning. If you're in the United States, we have here an LG C9 TV. We're gonna be hooking it up to this thing. So let's get started here. Can I hold this camera? I'm gonna open up the box so you can take a look at it. Now technically this is not a raw unboxing. I've already opened this up. Alright, directions. We don't need that. Okay, here's the console. It fits in the palm of your hand. Look at that. It is so small. When you compare this to what came out in 1986, it doesn't even compare. It's just ridiculously small. Now this doesn't work. This doesn't open. They're just kind of buttons that are plastic. There's no actual vent in here because it's not necessary. Oh, there is. So air can get in there. On the back we have HDMI out and we have here a micro USB which is the power source. One thing that I have as a criticism is that these game controllers are hardwired in here. You can't take them out. They're not very long. It's about 1 meter long or about 3 ft maybe. So you have to have this thing near there, which means it helps to have a power extension and a very long HDMI cord. The controllers look in the palm of my hand. They're so small. But they do look like the classic Nintendo controllers. You have the A, B, A, B, little Ikari warriors going on there. The control pad. It's, it's, it's just half of the size of the original. There you go. There's the back of it. And the color is different. Once again, the United States one was a gray with the flap that opened up. You could put the cartridges in. This one was different. This is the one that they had in Japan. Inside of the box here. Hey, Irvine, thanks a lot. You got something that's Super Potato quality. Actually, you could probably find the originals. Original one from 1986 at Super Potato. They do sell that stuff here. Coming inside of the box is a USB micro USB wire. You can see there's a micro USB and the port. I have an extension. It does not come with the. Where is it? Right here. It doesn't come with this. This is just a Sennheiser one for my audio, for my microphone. You can get one for if you have an iPhone or a smartphone. You have to plug that in. I have this extension cord which has a female connecting. And then I can take the one from the game, plug that in here. And then I just bought myself another two meters because I'm gonna need that. This is an HDMI cable which also came with the game system. Plug this in real quick. Oh, this is exciting. Go in there. I wish I had a USB-C. Those are easier to work with. I'm going to take the HDMI, plug that in there. We're getting close to game time. All right, now take this here. We're going to plug it in now. This has only two prongs because in Japan we don't have three. Boom. HDMI going into. This is how easy it is. Into the input one. You getting excited? I am, because I know what's coming next. HDMI 1. You have to turn the flip. Flip the switch on. No, this one here. Yeah. Let there be light. Wait for it. Yes. Game time. This is awesome. Crank it up. Let's make the neighbors worry that it's back in 1986. So Kanai's gonna scroll through here. There's 30 titles, actually. Give me the. Would you mind? Thanks, Kanai. I'm gonna show you the functionality of this thing. It's all in Japanese. Before we start panning through the titles, this is Super Mario Brothers 3. That's in the middle of your screen. That's been selected. They have here some settings on the top. And for those of you who are thinking, oh, cool, there's settings, you're gonna be able to change this into English. Unfortunately, all the menus are in Japanese, so you won't be able to do that. But they have. This is kind of a. They have a couple of really fun options here that we're going to be trying. Let me get out of here. On the left of the settings is the picture. So let's go in here. You have three choices. This is super cool. On the left you have analog. You know what analog does? It puts those streaks in to the screen for those old TVs from back in the 1980s. That's what we used to play like with, with these lines going through there. Now this one is called 4:3, which is the normal size. It's a little bit wider than what is called on this side. Pixel Perfect. Which means that you have perfectly shaped pixels. So this one is a little bit stretched out, but compared to the 2. So maybe we'll try 4:3 because it's right in the middle. Select. Cool. This is so cool. I love the 8-bit music that comes with this. Shane Posh, thank you. It's nice of you joining us. And Rashad Matthews. Hi, John. What games will be playing? Well, it's a good question. Can I flip through the games? This is Super Mario Brothers 3. Super Mario Brothers USA, which was just. That's another Super Mario. Maybe we'll check it out. But in Japan, the titles were different for the ones that we know from the US. This is Zelda. Let's go. Let's go, adventure. Is panning through. Here is Solomon's. Solomon's Mine. You can go ahead faster, Kanai. That's down the road. A little bit faster. There's a sumo game, which is cool. We'll check that out. If you're interested in that, you might want to scroll fast forward through the video. Daku. Mario.
00:07:12 Kanae Daub: Donkey Kong.
00:07:13 John Daub: Yeah, Donkey Kong. That's before this system. Pac-Man. Oh, this is Final Fantasy. The original Mario Golf. Mario Brothers. That's the old original one from 1982. Maybe Mario Golf. We'll give this a try. There's the old Metroid. That's Metroid in Japanese for those that used to play. I finished this game when I was 12, I think.
00:07:45 Kanae Daub: Dracula.
00:07:46 John Daub: Dracula. What's that about? I don't remember. I don't remember all these titles. In the US we had different games. Er, Kung Fu. Kung Fu. Oh, that's a karate game. Er, Kung Fu.
00:08:00 Kanae Daub: Kung Fu game.
00:08:02 John Daub: Gradius. Oh, that's a classic. And then the Super Mario Brothers. Let's go into Super Mario Brothers because that's the one that Kanai knows the best, right? What are you laughing at? You're about to get your butt kicked. All right, thanks for joining us, everybody. We're gonna be taking you back to 1986. Let's see if we can get with the wide angle lens, all of us, into the screen here.
00:08:27 Kanae Daub: You ready?
00:08:28 John Daub: Yeah, I'm ready. Bring this up. Hold on a second. Oh, oh, it's starting. Okay, here we go. Okay, let's bring this closer. All right. This is the best that we can do. But you can't see Kanai. Alright, come in the front. As you get completely destroyed in Super Mario Brothers. We're only going to play this for a little bit. We're going to shuffle through the games to give you more of the experience of having this game thing. But we also cannot not play it. So go ahead, do two player. Yeah, the second controller doesn't have the select buttons, by the way. That's just a little fact there. I think that this music automatically demonetizes this. So a little bit of support. I think this is, I'm getting a feeling that this might automatically demonetize the thing, doesn't it? So the colors on this is pretty good. It's pretty much the way that we remembered it as a kid. And if you haven't played this before, it's pretty cool to be doing it on such a big screen. Remember back in the 1980s, the TVs were a lot smaller. How are you gonna get the floor? It's different when everyone's watching you. There's like 800 people watching. Can I go at it? You were a lot better when we played this morning. That's all right. So the fun thing about this though, because it does bring both of us back to. Are you gonna get fireworks? Are you getting fireworks? The fun thing about this thing is it brings you back to your childhood. And if you remember, there's a way where you can get like a hundred lives. Remember those little shortcuts in the cheats. Do you remember the one-ups? Remember where all those coins are and how to get to the warp zones and things like this. It kind of uses that mental muscle that you didn't use for like 30 years. Or some of you never. [inaudible] What, what is this game system? This is the kind of game system that'll make everybody in their like 30s and 40s, mostly in their 40s, want to play this for days and days. And everybody in their like 20s, they'll play it for like two hours and then they'll go back to like normal PlayStation and Nintendo Switch or something. The reason that we got this was that we couldn't get the Nintendo Switch, because it's completely sold out worldwide, and we need something in the house to entertain us. So we thought we would get this as a consolation. It costs about $50. Actually, the price went up when I checked today from the same seller on Amazon.co.jp. There's a link in the description if you want to go check it out. It was. I think it was like 5,200 yen. Now it's a thousand yen more expensive because people are just buying game systems like crazy right now in Japan. My turn. These game controllers are wickedly small. This is ridiculous. All right, watch me get destroyed. I wasn't even running the camera. Kana, you keep playing. It's happened to me before, and I tried to make — tried to mess up Kanai at first. I'd say hurry up and die so I could play. And then you start making sounds and weird noises, like from Caddyshack. You know, like things to really try to mess her up, who didn't do this as a kid. Because you don't want to sit. And you can cheer her on or it could be a poor sport. It's up to you. It worked in Caddyshack. Well, actually it didn't work because Danny ended up getting the — making the putt at the end. She's getting better. That means we might be playing this game for a while after this. Let's. We're gonna take a look at. Are you gonna go to the warp zone that I showed you?
00:13:32 Kanae Daub: Should I go warp zone?
00:13:34 John Daub: It's up to you. So next after this, we're gonna show you some of the other games that you might not have had in the United States. And then shuffle through them. Metro.
00:13:43 Kanae Daub: What happened upstairs?
00:13:46 John Daub: Upstairs? Oh, that's where you died last time.
00:14:03 Kanae Daub: Yeah.
00:14:08 John Daub: Okay. Jump. Do it. She messed that up. Are you gonna go for the warp zone? I showed her this. It's a little cheat.
00:14:31 Kanae Daub: Should I go swing too?
00:14:33 John Daub: I don't know. It's up to you. But if you go to four, I would go — maybe go to four. Because that's the world of the clouds. That's where you have the most — you have the most trouble in this world. I made it. Choose four. Because this game will end really fast now.
00:14:48 Kanae Daub: Oh, my God.
00:14:54 John Daub: See what I mean? I told you. The fourth world. Oh, it's me. Am I really gonna do this? All right. This isn't that much fun. Kind of. I — because I always die in like five seconds. I got this. Ah, this keyboard. This controller is so small. Oh, wait. I know that there's a one-up around here. I think I remember where the one-up was. Oh, shoot.
00:15:50 Kanae Daub: That's good.
00:16:02 John Daub: The controller is so small. It really isn't fair. You have to have really small hands. She has really small hands. You should wait and go play with that plant. Can I? It's a happy plant. It's one of those plants that like to, you know, taste you back.
00:16:23 Kanae Daub: I escaped.
00:16:25 John Daub: Oh, yeah. That's — this is the one with the guy that that throws axes at you.
00:16:36 Kanae Daub: Oh my God.
00:16:41 John Daub: Kanai's doing pretty good.
00:16:47 Kanae Daub: Just don't.
00:16:52 John Daub: I like how you shrunk before you went into the pit. All right, Mario. That's too bad.
00:17:00 Kanae Daub: It's your last time.
00:17:03 John Daub: Yeah, really? All right, let's make this count.
00:17:12 Kanae Daub: Hey, you did.
00:17:13 John Daub: I didn't do that on purpose. I really — I really didn't do that. I might have. Let's try something that everybody's played that before. What's cool is what they did down here. You can go back to that game by clicking the — the plus button there. So you can go back and it saves the games too. So that's kind of a neat thing with this game system. Let's go into the sumo game then. Because I — I don't remember this ever — does anybody ever remember this in America? I don't think that this game was in the — this is like Japan only, right? Only in Japan. Yeah.
00:17:50 Kanae Daub: I didn't know this game.
00:17:52 John Daub: Sumo Tsubari. All right. You have to write your name in this game system. How many people do you think they can do it? I guess you just pick random characters that sumo wrestlers use and you can put them together. Some of them I recognize. Some of them I don't. Fuji. Yeah. Daisho Raku. Is there. Nosh abroad. The Famicom is very representative of late Showa era life. Yeah. The hardwired controllers were short to accommodate small Japanese homes. It was expected the system would be put away after use and not left out. You kind of have to do that with this. Look at it. It's like an octopus with four legs. It's kind of a mess. Oh, look at that. Give him a wedgie. Wait. Am I — is this two player?
00:18:55 Kanae Daub: I don't know.
00:18:57 John Daub: You're like mauling me. Get him. Do it. Can I do it? Yank it. Yank them. Oh, you got smashed.
00:19:26 Kanae Daub: Who.
00:19:27 John Daub: Which guy are you? Kanai.
00:19:30 Kanae Daub: I think I failed.
00:19:31 John Daub: Oh, you're — you failed. You can get another try with the — you're the pink guy. And there's the yellow. Oh, this is — no, you can do it. Go ahead. I'm afraid. Okay, so I don't really know how to play. I'm studying the screen here. There are these bars on the bottom here. There must be power gates. Oh, you won. Sorry, I missed that. Right, left, right, left. Slap that button. Secret right in there. Annex C from Hong Kong, thank you. That's awesome. And Zoe's here. Flying here to rescue — to save the sumo wrestlers. Oh, look at that. I like the — the yank and hop. There. Push him. Can I get the orange guy out? You did it. All right, good. Can — can you do two player? I guess you can do two player. All right, let's try another game. Let's go through here. Do we have Dr. Mario? Are any of these Donkey Kong? It's the same Donkey Kong from the 19 — like early 80s. They put in some super retro games that were before the Famicom. That's one of them. I don't know. Let's try the Ninja. Try the Ninja. We haven't tried these games out. We're just kind of shuffling through it. Okay. Oh, Tecmo. Yeah. Or Tecma. Tecmo. Tecmo used to have the best American football game. Tecmo Bowl. That was bad. I didn't know they made a ninja game. What? Ninja Jukenden. Oh, this is awesome. Ninja Guy. Do it. I love the pixels on this. Look at the pixelation. The music is so on key. This is awesome. How can I go? I don't know.
00:22:08 Kanae Daub: Jump, jump. Maybe jump. How can I move?
00:22:22 John Daub: Kanai's having some trouble here.
00:22:24 Kanae Daub: I can't go up.
00:22:25 John Daub: Oh, you can't?
00:22:26 Kanae Daub: How?
00:22:27 John Daub: I don't know. Try B, B, A, B, A. No, zigzag. You have to do zigzag. Can I? Yeah. Left, right, left, right, left, right, left, right, up, down. I don't know. All right. Okay, skip. All right, bail, bail. Push the button. There's a button on the top of the unit, and you can just push that. I just — okay, bail, bail. You just — you push this and it takes you back to the home menu. I guess we can try. I guess we can try Pac-Man. Is that — is this any different? This Pac-Man? Hey, Tony, pay. You don't — you never play Pac-Man? No. You're joking. Are you — you never — you never really.
00:23:23 Kanae Daub: Yeah.
00:23:23 John Daub: Okay, play. Let's play this. All right, this is — can I — first time playing Pac-Man. This is incredible. Are you serious? Yeah. This is the same as — this is the old arcade version. So the pellets — can I give you — make the ghost run away from you. The — the blinky things. Yeah, that's you. I can't believe she didn't know that. I can't believe she — you just said that. Yeah, you're Pac-Man. You're the one. No, no, it's — it's you. Or did you do two player? It's giving me stress. Get the cherry. You can go through this. Oh, there's cherry. I got the cherry. This is the most annoying sound in the history of video games.
00:24:36 Kanae Daub: So you can eat them, and you —
00:24:38 John Daub: Yeah, you can eat them if you only get the pellet, but then they go home. Kanai. And the idea is you want to eat all of these pellets. This is so annoying. Ah,
00:25:02 Kanae Daub: you can eat now.
00:25:03 John Daub: Yeah, I like the cherries because I'm into nutrition and fruits and vegetables. He's on my case, so you can't touch them. Ah, no, you — the — you don't want the ghosts to get Pac-Man. All right, don't mess this up. Kind of. This is our first time playing. You want to eat all of the dots. That's your goal. And then you get to the next level. She's never seen Pac-Man before in her entire life. This is so weird. Eat the ghost. But I'll get the cherry. No, wait, no, no. Don't eat that pet. Don't — the ghost is not blinking anymore. You can't eat him. Ms. Pac-Man was so much better. It's pretty interesting to see this on an OLED. The colors are really good on this. All right, you know what? Bail. Can I bail? This — this game is driving me crazy. Bail. You know the sound of, like, someone drying their hair? It's like — it's very not nice. All right, Mario Golf. Oh, you're the control. Let's try Mario Golf really, really quickly. It's interesting to see these games. We're just gonna shuffle through them. 1991. I don't remember this. I don't remember this in the US but this is all in English, so that makes me think that this came from Nintendo USA. Yeah, you can just do stroke play. We're just gonna try it out for a little bit. How you doing, golf pro? Yeah, the graphics are pretty good for '91. It's amazing. They fit 30 titles onto this thing. This — that fits in the palm of my hand. And you can't buy this in the US — this is only in Japan. I think Amazon might ship it. If you try some — some reviewers are from all over the world that left reviews, so they might ship it. You having fun? Are you confused? You're kind of confused. All right. Did you try A-B-B-A? When in doubt, you know, and whenever I did these multiple choice tests, I would always pick A-B-B-A — that was like the Akai warriors cheat. Okay. You got some golf going on here. No. No. I don't know. I don't know how you do it. What? What happened? I don't know what you just did. All right. Bail, bail, bail, bail, bail. There's a couple others that I wanted to show you. I'm just gonna show you this one really quickly. This — I played this for hours. Days. This one is called Metroid. Yeah, Metroid was — Metroid was just awesome. It's just — it's just too small. It's just too small. This is funny because the Japanese one has all Japanese characters to write in your name. Here we go. It's — it's neat. You can save four. There's four slots to save the game. So if you want to continue, you can do that. It says "oh much kurasai" in Japanese. That's also interesting because I — I never saw this from the Japanese point of view. Although the game itself hasn't — it doesn't really matter because there's no spoken words in these games. It doesn't matter. But you'll see that — I think one second when the game comes on. Oh, wow. You can only shoot up and down. And the fire — how do I — okay, I can get up here. So now that gives me the power to roll. Now I remember this now. Okay. You don't know Metro — I guess you wouldn't know Metroid. You were born after this game system came into existence, actually. So I was 10. The bosses — yeah, the bosses. And you have the option to save it, which is pretty cool. Even in this little box, it has so much more capacity than those cartridges we used to use. This is the reset button and the power on and off button. All right. Can I go ahead and pick another game? That's Zelda. All right, we'll go over to the — now that's Zelda. Legend of Zelda Part 2. Zelda was back here, right? This is Zelda here. I think you got to keep pushing the — you can do it. I'm so bad at this game. I don't know. I haven't played this game in so long. Bail. Bail. No, no. I was kidding. I was kidding. I was kidding you. You — she almost clicked Bail. The Hyrule Fantasy. Zeruda no Densetsu. The Legend of Zelda — said in Japanese there, Zelda no densetsu. That I couldn't figure out. I know — that's me. I couldn't figure out how to write my name. I just wrote — I didn't — I couldn't figure out how the names work.
00:32:26 Kanae Daub: I didn't know this game.
00:32:28 John Daub: You're kidding me. You never — you never heard of Zelda? Who are you?
00:32:34 Kanae Daub: No, I heard that, but I didn't —
00:32:38 John Daub: — gonna name our kids Zelda after this. Those images look stolen from Q-Bert. I have to say, this game is so awesome. You can't — and after you play this game for three days, three days straight, you can't get the music out of your head. You can — you can smash. Oh, no. Go back now. You gotta go get the sword. No, go back. You gotta go get the sword. You have no weapon, right? No, go back this way. What are you doing? No, go this way. This way. Keep going, keep going back the way you came. Don't escape. Down. They're coming to you because you didn't get your sword. If you don't get the sword — no, you could go all the way back. No, this way. Go into the cave. If you don't get — no, where you going? No, where you going? Yeah. Oh, take your — take your sword. Your katana. Did I say that? Follow me. All right. Get out of there. Can I — you know what she does? She'll start searching the walls, looking for hidden — hidden. I guess you can try going up because you don't like those spiders right now. You — she's going. What? What? What? No, go back and use your sword. You have a weapon. Try push it. Find out what happens. It's like sticking your tongue out. Oh, this game is like so over in five seconds. Sword him. Sword him. Lunge. I'm sweating with worry. Sword him. Oh, this just has the thing that chucks spitballs at you from the deep sea. Try to avoid. Go around. Just — why you — why are you just fighting the air? Good, good. Get the — I — get out of there. Get out of there. I don't — I don't see the concentration. Do it. And I — I found cave. Yeah, yeah. You don't have any money. You have two gold. Don't knife the guy. This isn't prison. This is Zelda. She tried to knife the salesperson. You wouldn't be real popular in real life, Kanai. You wouldn't do that, would you? No, don't — fail, fail. I don't want to do it. No. I'm good, I'm good. Let's try this kung fu one. And then — oh, my gosh. That was so stressful. Are you — I cannot believe you've never heard of Zelda. You know, in the 1980s, if you meet anybody who's like 30 years old and this is a demo — if you meet anyone who's 30 years old and they're named Zelda, you know now where they come from. That's awesome. Take that, you — man with stick. Man with stick. Oh, you could do jumping kicks. I nailed him in the forehead. Check this out. Die, die, die. I'm a ned shot. How you do it? I'm not. You do it. She's been playing this all day. You hear the wow — that's like the sounds I make. Yeah, yeah. Dude. Jump kick. Jump kick. No, no. Jump, kick, jump and kick. I guess it gets an A for music. I'm gonna — I'm gonna be dreaming in 8-bit. Jump kick, jump kick. This is made by Konami in 1985 because it says up there, Konami 1985. Okay, bail. Bam, bam. You got — we got our butts kicked. It's gonna take — what's this one with Dracula? All right, this looks like a horror-themed one. Let's try this out here. This looks like it could be a little bit scary if you don't like horror movies with Dracula. A-B-B-A, the Zelda — adventures were very stressful, Kanai. I can't even get my name in. Okay, I don't care what my name is. Just want to try and slay Dracula. Oh, this is really retro. This is like House of the Dead, the original one. Please set disc B. Disk B. We get — okay, everything is on like an SD card in there. Whoa. This is so cool. I got a sword.
00:40:04 Kanae Daub: How do you know?
00:40:06 John Daub: I don't know. This is like a very, very primitive version of Splatterhouse for TurboGrafx. I think I used to have a TurboGrafx. Oh, there's a panther going up the steps here. Get the — I don't know if that's a panther. Get the panther. Panther. Oh, I got some cash. This game is so stressful. Go ahead. Can I get this? I gotta record. Just do it. Can I show the deep concentration of a video gamer?
00:41:14 Kanae Daub: How can I go up?
00:41:16 John Daub: Go to the end? Oh, you got — go to the end and then you can go. Oh, you found some Easter eggs. Just like — yeah, I know. You can whip your way through the — no, whip your way through the blocks. Just keep whipping. Just whip it. Whip it good now. Whip it good. The wall. Just whip it. I guess you can't do it. All right, go — but — all right, bail. Go this way. All right, now this way. Yeah, you can go down. It looks like there's some sort of dungeon. All right, do it. Calling for food. Dracula equals Vlad the Impaler. You're doing very well, John. Thank you. Oh, those are nasty. The TurboGrafx-16 was PC Engine in Japan. Oh, that's right. They didn't say TurboGrafx here. They sell a mini PC Engine now. It just came out this month. All these mini game retro games are pretty cool. I think you can use the sword. I don't know. I don't know where the sword is. Try — try to push the other button. This is like so stressful. Why don't you push —
00:42:51 Kanae Daub: I don't know.
00:42:52 John Daub: I don't know. E — some of these sounds — sound like they've been recycled and put into other games over time. Bail. Well, you were just — you think — you think you were — you think — did you get the hang of it? All right, what games — what games are left here? We tried that one. That was really bad. I think you need like an instruction manual. All right, we're gonna try Dr. Mario. I don't know this game. Do you know this game? I don't know this game. They don't have Street Fighter. Virus level. You can pick the virus level. I'm gonna go 10. I don't know what this — oh, it's like — it's like Tetris. Okay, you're playing on the other side. All right. Bail. Hold on. I didn't — I gotta turn this off. Off. Wait, wait, wait. So quiet. Oh, that sounds — it's so weird. Okay. All right, turn it back on. Let's go back. Okay, play Donkey Kong. Try Ice Climber. You guys, every people know this better than we do. Here we go. All right, let's try Donkey Kong. Kanai had never played Donkey Kong either. So let's give Donkey Kong a try here on the screen, freaking out our neighbors. All right. Can I — Donkey Kong is the monkey on the — on the gorilla on the top. And the idea is to stay away from the fire coming up and to jump over the barrels and to try to get the — it's not that easy. It's not that easy. Yeah, it's — it's not that easy. It's so hard. I remember in the arcades in the 1980s, like early 80s, there are people playing this all day. On one quarter, they could spend like two hours of entertainment on a quarter. But I didn't know that it was Luigi. Luigi or Sir Mario. That was — oh, I could get the hammer. I forgot. You can get the hammer on the side there. Ah. All right, can I — you want to try?
00:46:13 Kanae Daub: Game over. I did a Donkey Kong Super Famicom.
00:46:23 John Daub: Oh, you did? On the Super Famicom. This one is from 1981. So — so the first barrel smashes the oil. She's Super Famicom, not Famicom. Get the hammer. Can I get the hammer? Oh, wait — you can't get the hammer. You can't get the hammer. I was — there's a question. Get the hammer. Sorry. My fault. This is so awesome.
00:47:14 Kanae Daub: It's difficult.
00:47:15 John Daub: It's not easy. It isn't. Oh, you did — you did it. I keep smashing those barrels. Well, that's awesome. You got 500 points for that. There was an upper smash. Oh, you can only smash on that level. You can't take the ladder and the hammer. Oh, you're so gone. You're so gone. All right, bail, bail. All right, let's try one more here. You know, games don't relax you at all. But that's the point. If you're just sitting at home and you're too relaxed, get a game system. Totally. Whoo. What game? We're gonna try for the finale. Can I — there's 30 titles. What do you guys think? Do you know any of these games? Have any recommendations? The motorbike looks pretty cool. Gradius. I've heard that. Heard of that one? The older Super. Super Mario USA. Maybe — I don't know. Okay, let's try him. Super Mario USA. I don't remember that at all. From 1990, 1988, and 1992. This sounds familiar. "A story when Mario opened a door after climbing a long stair. In his dream, another world spread before him, and he heard a voice call. After awakening, Mario went to a cave nearby. To his surprise, he saw exactly what he saw in his dream." Push start button. This sounds — this is familiar to me. Did I — did we have this game? Did I — I think I've played this before. This is — did we have this?
00:49:27 Kanae Daub: Can I go down?
00:49:29 John Daub: Yeah, just jump. See what happens.
00:49:32 Kanae Daub: Think.
00:49:33 John Daub: Don't jump too far. Go inside the door. Oh, you need a key? Maybe. I don't know. Oh, you can't go up. Try to go climb the grass. Can you climb the grass? Press up. Press up. No, no, no. Without walking. Try — William says press up. Press up. I told you. All right, get the mask. Mask — defender. There. Mask man. I guess you can try to use your sword. Oh, that's Zelda. No, climb the beanstalk. Can you climb the beanstalk? Will you stand on it and then try? Don't jump. Yeah, yeah. Oh, that's fun. How long can you ride them for? Press up. Someone said, can you maybe pick him up and throw him? This seems like something you can do. You can tap and extract a turnip. Now, don't — don't — what are you doing? What was that? What were you — what did you do on — I'm taking it — like, I can do this better.
00:51:36 Kanae Daub: You can take a bottle.
00:51:43 John Daub: Oh, the pow — oh, you remember the pow button. You know what I'm reminded of? How much dexterity you actually needed to get these games to work. The controls — you're very limited in what you can do to control on the screen. Just push the button on top, stand on it, and push the button. Push the other button.
00:52:12 Kanae Daub: Ah.
00:52:14 John Daub: We just had an "ah" moment. We had an "ah" moment, and then we had an "uh" moment. Why are you throwing it in the air like a tantrum? Put those turnips to good use. Remember you tried to ride him last time? You're like bouncing on top of him. Yeah, just watch out. Watch out. All right, now get a turnip and spite him. Wait, you — wait — can I — you threw a door or — push — go and push up. Push up.
00:52:59 Kanae Daub: Oh,
00:53:02 John Daub: eat it. Get it. Okay, I guess we got it. I don't — I don't — I don't know. I don't know. Press B. Tobus writes in press B. Kanai was going to the pacifist route. She was going to pacifist route. I love it. Yeah, throw it at the mask — mask warrior. Oh, good, good, good. Kanai's like, I think I want to make friends with him. If you just give him a chance. Talking is the way to go. Why throw turnips when you can eat them together? Can you do a long throw? Oh, yeah. Oh, jump, jump. Get the pow. Can I — yeah. I don't know. I don't know. How do you get the pow? I forget how you do — push it — kick it. I don't remember how you get the pal — B. Oh, go on top of it and click B. Yeah, that's what they — oh, you just totally chucked him. That's awesome. B, B up and B. No, but you have to be on top of it. Up and B. Do it. Stand on top of it and do up. Now throw it at — throw it in the — towards them or something. Do it. Throw the pow. I think you can — you — that's it. Yeah — sorry. And she said — she goes, that's it. What? Oh, my gosh. This is crazy. I think you can — I think you can pick up the — the mask people. I think you can pick up the mask people and you can throw them too. All these music — all these songs are bringing back memories from when I was 10 or 12 or 15. All right, bail, bail. The music in itself, it just drives you crazy, though. I don't know. We play this for like 30 minutes, and we need to take a break. Did we try the ninja one? We didn't try —
00:56:12 Kanae Daub: Yeah, we did.
00:56:13 John Daub: Oh, we did. Oh, we did. Oh, yeah.
00:56:16 Kanae Daub: Okay.
00:56:16 John Daub: Let's try. This one is called Makai Mura. Did we have this? I don't think we had this in the US — 1986 Capcom. Now there's only 30 titles in here. They don't have all of the games. Just hold on a second. I'm gonna show you the back of the box. Oh, I played this one. I totally remember this.
00:56:48 Kanae Daub: Yes.
00:56:49 John Daub: This was — I forgot what they call this in English. What did it — what was the English — this game was awesome. What was it called in English? Ghouls — Ghouls and Goblins. Yeah, Ghouls and Goblins. What?
00:57:12 Kanae Daub: Zombie.
00:57:34 John Daub: Ghouls and Goblins. I remember this now. Okay, yeah. They don't call it that. They call it — have something completely different. Hey, Marty's here. Love this, John. And Kanai. Kanai will beat you, John. She beats — she completely destroys me in Super Mario Brothers. It's not even close. There's like no emotion in her face like this. It's like no emotion. Deep, deep concentration. Oh, look at them — oh, wow. It shows you how far you got to go. How many stages? Six stages. All right, bail. I know. It does wear you out. You can play this now. I don't know — these retro games — it makes you — it makes you realize how far we've come. It makes you realize how far we've come with gaming over the last like three decades. But let me show you again. For those that are joining us right now — here are the 30 titles on here. I'm not gonna say them out loud because it takes forever, but if you want to, you can take a screenshot of it. Those are the 30 titles. They're in Japanese, and I'm finding out that I don't know what that is because the art and the titles are different in Japanese. And when I open it up — ghost — ghost and ghouls — like, ghost — I — I played it. I played these games, but under different titles. It's just — it's just — you cannot upgrade this. Here's some things that you should know about this game system. It is really neat to get these retro games, these mini systems. It's good because they're mini, because you can put it away. But it's limited only to the titles that are on there. You cannot upgrade it. There's nothing on this box that allows you to add in firmware updates or something like that. You can't buy games and add on to it. They'll just sell you a new game system with other games. So there might be a Famicom Part 2, and it'll have 30 new titles. I don't know, because there were hundreds of games for NES or Nintendo Entertainment System or what in Japan was called Famicom. But what this is — if you do come to Japan, you can buy these on Amazon and then take it back. And it doesn't matter if it's a Japanese TV or an American TV. You can play the different kind of games that they don't have in the United States. And that was pretty fun. You can hack it. We're getting Toba — Sanders writes it and hack it. You can hack almost anything. I think some guy I saw on the Internet, he cut this wire and he put the wire from the original controller by fusing it together. And he was able to make a new controller by cutting it and then putting the wires together. So you don't have to use these micro controllers. For me, these are two — yeah, she said it was a lot. It was a lot bigger in the past.
01:00:49 Kanae Daub: But yeah, it's very small.
01:00:52 John Daub: It is really small. Yeah, you got — yeah, you can see here, it's about the same size as your hand. So just hold it in your hand. It's like — it's the size of like an iPhone Pro, right? It's good for like iPad. I don't know. I think kids will want — you know, like, you know, PlayStation 5 instead. I would — but this is a default one right now. Nintendo Switch. Nintendo Switch is — it's going on sale at Bic Camera and Yodobashi Camera. It's all at — you have to get them on like Yahoo Auction or eBay at double the price. And it's sold out all over Japan. And the only way to get it is by lottery at the electronic shops are doing lottery at the original Nintendo sales price. But people will put in their addresses for two days and then only a certain amount of people — the stock that they have are going to get them. Which means Kanai and I will both be entering and maybe we'll be able to get a Switch and start to play. I know I want to, but I don't want to pay like three times the price because I don't — I'm really bad at the games. I just need to practice more. It's a very good use of my time. Yeah. What's your impression? Can I — how do you feel about this game?
01:02:13 Kanae Daub: It's fun, but I didn't — I didn't play a lot of games. I only did Super Mario.
01:02:25 John Daub: So you were studying more than playing, really?
01:02:29 Kanae Daub: Yeah. It's fun.
01:02:30 John Daub: It's fun.
01:02:32 Kanae Daub: And it's very cute.
01:02:34 John Daub: It is.
01:02:35 Kanae Daub: They're small and light.
01:02:38 John Daub: So this is something that we can take on the road with us too. But like, if I'm traveling though, I don't want to — there's the kung fu guy — I don't want to play games if I'm traveling. I guess that's what a smartphone is for. I don't want to have to take this with me. But what makes this really cool is if you go back in the playback, they have an HDMI out. So it's all connected by HDMI, which is so cool because the old — the new TVs don't even have those old plugs to put the video — video monitors in anymore. You have to get HDMI and it has this. So that's really cool. There's the Dracula game right there. It's pretty creepy.
01:03:17 Kanae Daub: I think my dad will like it.
01:03:20 John Daub: Really?
01:03:20 Kanae Daub: Yeah. He did Famicom a lot after we slept. That and mom doing the games after we slept.
01:03:35 John Daub: Really? So her dad was the gamer in her family. That's funny. Yeah. My dad never played any of these games. I don't — unless — I don't know. Unless we were asleep. He did it in the basement. It's not impossible, I guess, but it's kind of neat to — anyways, go back and relive some of these games that you maybe played with a kid or play this with your kids and say, hey son, this is what games used to look like in our era. And then the kids probably will just laugh at you and go, this stinks, Dad — gets — spend some real money and buy a real console. Like — and you know what? In 30 years it's all going to be virtual reality games where you just put in contacts or suction cups and you'll be able to see. So in 30 years, the gaming will be like the Game — it's like that Black Mirror episode sort of.
01:04:29 Kanae Daub: This is hardcore simple. Only this button.
01:04:35 John Daub: Yeah.
01:04:35 Kanae Daub: Up and down. So it's really simple.
01:04:39 John Daub: They used to have an attachment on the knob where you can stick a little mini joystick. And then you would — you'd have better control of it. But I remember you would go like this with the buttons. Right. They really made these buttons really well. See how — let's see — 1, 2, 3, 4. See how they tend to hold up under extreme stress. This isn't that kind of an episode? Are there any questions out there as we kind of scroll through here? If you do, we are happy to answer them about this game system for the next couple of minutes. It's pretty cool. What — what really is the most nostalgic part of this more than just playing the games? It's actually the music. The old 8-bit music is just so cool. There's actually — that's a good question. Here — here's a — here's a better — look at the thing. It says here mic, but it's actually not really a microphone. It's just sort of part of the design. But Mike Atano — did they have it on the — what did you do with it? And where's Duck Hunter? That's the game that came with it.
01:05:59 Kanae Daub: We can say something.
01:06:03 John Daub: Oh, it worked.
01:06:04 Kanae Daub: Yeah, it would.
01:06:05 John Daub: It's pretty cool. It's pretty cool. The original one did have a microphone. That's so cool. In the American ones we had — we had Duck Hunter. So the Nintendo Entertainment Systems came with a gun. I guess that's part of the American culture, having ammo, weapons. Yeah. But very few games actually use the microphone. That's right. Yeah. But it's pretty cool too. It's pretty cool to have this game system. When I saw it pop up in the menu of things that were available, I got it. These things sell out, so you kind of want to get it while you can. Super Mario Brothers 3. Wow. This was about 5,000 yen. You can get them between 5 and 6,000 yen. About 50 bucks. I got this — it was 5,200 yen and the price already went up to 6,000 yen. It went up $8. Hey, I don't know — it's not working. Get — take the cartridge out, blow in it, and then put it back in. That's what we had to do. They had to blow in the cartridge. Who did that?
01:07:19 Kanae Daub: Something happened.
01:07:20 John Daub: Okay, turn off and on. Really? I try the HDMI on the back. Oh my God. It blew a gasket. Sarah, I think we can do that. See — what? Oh, don't tell me. That would stink if I busted this. All right, hold on. I got it for like 24 hours. Hold on. That would — if it's —
01:08:06 Kanae Daub: Oh,
01:08:09 John Daub: oh. Imagine if we killed it. All right, I want to show you this option before I do. Kirby. Okay. You have on here on the screen — I know it was a close one — up on the top of the screen. And these options here. I want to show you what it looks like in — in this analog mode over this way. Check it out. Okay, so I'm gonna put — let me just show you the analog look to this. It is really, really cool. Super Mario. Okay, here — all right. Watch the analog. Yeah, look at the — look at the lines on it. Do you see that? This is so awesome. See, you don't have to play with the analog. You don't have to play with the lines. But when you do, it's so much more authentic, isn't it? The fact that they did that to put in like a retro — retro lines from the old scanner TVs. That is so impressive to me. I want to get the one-up. My talents lie elsewhere. Yeah. Let's pause it. Why don't you try Kirby before — I just wanted to show the — and if you don't have that analog on — it's so clear. The screen is so clear right there. All right. We tried this before. We couldn't figure it out. We're not the brightest people — winning games. I don't — I never played Kirby. Did we have this in America? I don't remember.
01:10:16 Kanae Daub: I know Kobe, but I don't know how to play.
01:10:19 John Daub: Oh, really?
01:10:20 Kanae Daub: Yeah.
01:10:23 John Daub: I could give it a try anyways. Can I — it's probably gonna — this is probably gonna last 30 seconds and a really cute — Marty, I'm just talking about me. Kirby was on the Game Boy first. Thank nosh. Yeah, I remember. That's right. The Game Boy little cartridges. It was in that — that gray colored screen. I had one of those. But what — Tetris was the game of choice for me on that. Spark.
01:11:26 Kanae Daub: Difficult.
01:11:52 John Daub: She's learning. So all the games have tutorials. I guess that makes sense. We try to play it without it because we have very little patience. And it didn't work out good. We got frustrated and then we bailed. Pretty much like this live stream — just a bunch of bailing. But we'll be back in like a month and probably have finished every game. Vegetable Valley. All right, give it a try. Do it. Can I — do you remember all the features? All of the — oh, hello. Hi, Jim. Yeah, you know what? If you don't have patience, you'll never be able to make it through Nintendo games. Requires intelligence and patience, analytical skills, solving, problem-solving skills. All those things that — oh, you're gonna ruin your life by playing video games? I don't think so. Basically, life, life skills are all in these games.
01:13:10 Kanae Daub: It's cute.
01:13:14 John Daub: Hey, Jack. Thanks. This be Nintendo. How is this your favorite game? Is this your favorite game, Kanai?
01:13:25 Kanae Daub: I like Yoshi Island. It's my first time, copy.
01:13:28 John Daub: Really?
01:13:29 Kanae Daub: Yeah.
01:13:35 John Daub: The music's better on this one. I like it. It's almost relaxing. And there's the end of that. What was your favorite game in the Famicom? Mario Kart. Did they have Mario Karts?
01:13:57 Kanae Daub: No, we don't have a Mario Kart.
01:13:59 John Daub: So you had Super Famicom?
01:14:01 Kanae Daub: Oh, yeah. I have a super Famicom. So I like Yoshi Island.
01:14:04 John Daub: Oh, Yoshi Island. When I had it, we just had the Nintendo game system. And then I went off to college, I think. And then some kids had the Super Nintendo, but I never got into it, which is probably a good thing. Oh, yeah, that's gross. So you eat it and then you spit them out. How many kids are imitating this at the dinner table? Press down. So you — you like this game? Yeah, this one's good. That's pretty cool.
01:15:05 Kanae Daub: You want to try?
01:15:06 John Daub: I'm good. No, because I was studying all day the cheat codes for Super Mario Brothers to try to find how to get the — do you remember on level 3-1, there's this turtle and you can keep jumping on the turtle and getting the one-ups. I tried to do that for like 30 minutes and I couldn't do it once. I think once you get the skill that it might — because it's too small, this the controller. But once you get the skill down, that you can play forever.
01:15:53 Kanae Daub: Oh, my God.
01:16:05 John Daub: Oh, I'm so sorry. I pushed the button accidentally. Oh, no. I'm so sorry I did that. I don't know why it happened. You just got a star. I'm so sorry. Yeah. Who else did that accidentally? They just like push the button. Oh, no. I'm so sorry. It was accident. And then telling your mom — parents do that? I've seen that on YouTube too. Yeah, it wasn't me. Mom — remember that too? I didn't do it. Stop crying. Yeah. Takes you back to the day, huh? Somebody always gets hit. Thanks so much for watching. Leave a comment below. I didn't cheat. Unless, you know, if you did want to get the cheats, there was no Internet back then to find them out. And you actually had to call your friends and you always called. And the popular kid in school was the one who got the magazines sent to him because he could afford to get the magazines. And inside the little magazines had all the little cheat codes from the professionals that found them out — those Easter eggs. Because it was those magazines that — that was the clue into the world of cheats. And it was Nintendo, I think — did Atari have them? It was Nintendo that had installed like these Easter eggs and things that made it like if you found them, it would change the game completely. And Ikari Warrior was the one where I got unlimited lives. One of the first games I played on in 1986. And then you could finish the game without it — Ikari Warriors was impossible to finish. It's a great game — great game. Click the like button if you like these retro games. Kanai and I might do a Super Mario Brothers just for the heck of it — just for fun and actually really challenge each other after we practice. But click the like button and if you do like these video game live streams, because we're gonna do when we get a Switch. And this is how we pass our time. Besides reading books, you need to do something. I got it. So we could do something together, right? So then instead of just reading books, this is something — video games, which is cool. Something that the whole family can do. Besides board games, you can play games. And that's really important because we're all shut in. We're all feeling it. And — yeah. Anything you want to say, Kanai?
01:18:21 Kanae Daub: It's a nice game.
01:18:23 John Daub: Well said.
01:18:24 Kanae Daub: Yeah.
01:18:24 John Daub: Couldn't have said it better myself. It's a nice game. So if you are in Japan, you might want to try to pick this up. I don't think they sell these — I don't think they sell these outside of Japan. Just make sure you have a wire extender for the power. I got one — one of these here that helps out a lot.
01:18:40 Kanae Daub: And it has only show wire.
01:18:43 John Daub: Yeah. They're about a meter each. The HDMI maybe 2 meters and — yeah. Enjoy the game. Thanks, everybody. Have a good day. Have a good night.
01:18:53 Kanae Daub: Good night.